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www.satanicslaughter.com » News » QuakeWorld version 2.21 is out

News

QuakeWorld version 2.21 is out

23.5.1998 - Blob

2.21 Changes to QuakeWorld Server
---------------------------------

New:
- infokey(self, "ip") and infokey(self, "ping") return expected values as
strings (use stof for ping).
- sv_mapcheck controls map checksumming. Vis data is not included in the
checksum with 2.21 clients.

Fixed/Changed:
- Proxy checksumming code changed to less CPU intensive algorithm.
- Fixed lots of overflow bugs (TF2.6 now works)
- Optimized some of the server code
- Server can accept 2.20 clients
- Movement bug on maps such as ctf4 and the lip by the outside 100health on
dm3 fixed.

2.21 Changes to QuakeWorld Client
---------------------------------

New:
- CVar cl_maxfps added that controls the max fps rate independant of rate (it
defaults to zero, which means rate controlled). PLEASE NOTE: Setting
cl_maxfps to high values on a modem will OVERRUN YOUR MODEM and lag you since a
packet is sent every frame, resulting in your sending more data than your modem
can handle. This is why fps was tied to rate in the first place.

Fixed/Changed:
- Demo recording lock ups fixed
- Map checks don't include vis data (only works on 2.21 servers)
- Client works on 2.20 and 2.21 servers
- Movement bug on maps such as ctf4 and the lip by the outside 100health on
dm3 fixed.
- Small bug in fov changes in glqwcl fixed (calculated fov span at wrong
point)
- Linux client was hard locked at 30fps, fixed

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