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Quake and QuakeWorld history

Like id has always done something nice just before christmas, they released a new bug fixed version of official QuakeWorld client that would remain the last. Here's the post from Zoid: A new test release is now available. This addresses a few more outstanding issues in the QuakeWorld client. Assu... [More »]

With any test release, problems tend to show up quickly. Test release 2.33-0001 is now available. Changes are: * Bug where 2.33 players would get 'stuck' after about fifteen minutes of play corrected. * New version system in that interim test releases now have build numbers. This rele... [More »]

With any test release, problems tend to show up quickly. Test release 2.33-0001 is now available. Changes are: * Bug where 2.33 players would get 'stuck' after about fifteen minutes of play corrected. * New version system in that interim test releases now have build numbers. This rele... [More »]

A new version with significant new features like chase cam and the pl meter in the scoreboard are introduced. Here's the changelog from earlier versions: ---------------------------------------------- QuakeWorld v2.30 Release Notes (Aug 26,1998) ---------------... [More »]

2.21 Changes to QuakeWorld Server --------------------------------- New: - infokey(self, "ip") and infokey(self, "ping") return expected values as strings (use stof for ping). - sv_mapcheck controls map checksumming. Vis data is not included in the checksum with 2.21 clients. Fixed/Cha... [More »]

Important stuff you want to know: * TeamFortress will NOT work with QuakeWorld 2.2 untill an update to TeamFortress is released. The TeamFortress team is aware of the problem. * Packets are now restricted to 1500 bytes for broken routers. This will alieviate problems with logon hanging... [More »]